| this is all good info. especially the take homes. when i interviewed this time around for a new job, the most frustrating part were the take homes. lots of companies expect you to do a sample project that only grants you an audience to a technical phone screen. like, what? didn't i just pass your technical test? if i still have to show my technical prowess doesn't that mean you don't trust my resume, or trust that i honestly completed your assignment? i also agree these take homes are not 4 hour affairs. they give you no direction so you can't sacrifice ui/ux for functionality because you have no clue how they judge it. i failed a large company's take home even though it was feature complete, but i sacrificed really slick/nice ui for a workable ui that i felt was passable given no direction. i got a thanks but no thanks reply back. as with regards to luck; another company i interviewed at, i aced their take home. then i interviewed with ~6 people who all said they liked me (or at least that was the feedback i got). but when i interviewed with the vpe, i failed a question about semaphores, (i knew what they are, but just didn't have the answer to a specific question the vpe asked) and failed the job app. the job position was to be a front-end developer. |
I had a take home for a UI position that I spent ~10-12 hours on. It was some pretty standard UI stuff and they had 5 points of functionality they wanted you to code. Make it responsive, have these sections in a different order on mobile, make X do Y when you click Z, etc etc.
At the interview, two technical peers walked through what I had submitted. Their questions made it really clear they had no idea what problems I was supposed to solve.
- Why didn't you write a complete RESTful backend to serve this data? (the instructions literally said not to)
- Why didn't you use a CSS pre-processor? (the code required ~30 lines of CSS)
- Why doesn't this button work? (it wasn't supposed to)
- Why doesn't this code work on a mobile device? (it worked just fine on mobile devices)
Really just a strange, strange experience.