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by pjmlp
3516 days ago
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And the culture. AAA game developers only moved from Assembly to C, Pascal when forced to do it. A few years after they moved from C to C++ when the SDKs started to be C++ only. Similarly they will only move from C++ when forced to do so, and they only major complaint is related to build times. I bet most are willing to wait until C++20 for modules than switching to another language, even if some studios manage to have some hits developed in safer languages. |
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On the other hand, Web and mobile games have lived with the consequences of a managed runtime for many years now. There are limits in how much processing power is available there, but it ultimately just diverts developer attention towards other things like a more robust backend, faster turnarounds, and other general workflow improvements independent of scene fidelity.