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by zubat 3527 days ago
Very good point here The outlook of gamedevs to new tooling tends to be pessimistic because so little is actually geared towards what they work on, or want to work on.

On the other hand, Web and mobile games have lived with the consequences of a managed runtime for many years now. There are limits in how much processing power is available there, but it ultimately just diverts developer attention towards other things like a more robust backend, faster turnarounds, and other general workflow improvements independent of scene fidelity.