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by ZachPruckowski
5906 days ago
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Apple can't really control for quality when they've got a million apps in the store. I mean, the idea of rejecting crappy apps probably came about when people were thinking "oh, apps will trickle in a few hundred at a time" instead of flood in. So they take steps like saying "must use Apple tools". On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying, so that's probably where Apple is coming from in terms of viewing "non-Apple tools" as resulting in poor UI. And it's silly to ask why Apps are censored but movies/music/TV isn't. The answer's obvious - iTunes includes parental controls for media that allow for blocking content based on industry-standard ratings, and there's no such rating/control system for apps. If the App Store contains a Daily Tits Calendar App, then parents have to completely block their kids from getting apps from the App Store themselves, whereas parents can let kids buy PG-13 stuff in the iTunes store without worrying about them buying R-rated movies or explicit songs. |
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That's true, but it doesn't really apply to games, where even "native" apps almost always use their own UIs. And it doesn't apply at all to frameworks like MonoTouch, which call exactly the same native UI methods that ObjC apps do.
It's a power grab pure and simple. Flash is the primary target, Android is secondary, and if as a tertiary effect it reduces the percentage of crap apps, that's a nice bonus.