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by orangecat 5903 days ago
On a Mac, cross-platform Java/QT/Wine apps that totally ignore UI custom are incredibly annoying

That's true, but it doesn't really apply to games, where even "native" apps almost always use their own UIs. And it doesn't apply at all to frameworks like MonoTouch, which call exactly the same native UI methods that ObjC apps do.

It's a power grab pure and simple. Flash is the primary target, Android is secondary, and if as a tertiary effect it reduces the percentage of crap apps, that's a nice bonus.

2 comments

It really doesn't apply to games because often people simply don't bother to port them to the Mac. And a regularly given reason, beyond the obvious market size issue is that Apple simply doesn't support game developers, often to the point of being antagonistic. Déjà vu, all over again?
Doesn't support game developers how? The largest category in the App Store is games. Regarding OS X, then I would agree it might have something to do with the size of the market.
As you say market size is not a problem here. And I will admit, Jobs would rather piss off a few in exchange for a iPhone directed app.
UI components don't but touch makes all the difference in the world. Most flash/java games for mobile are button oriented. I, for one, find ports painful.
There are more than a few developers that have been porting ActionScript to multi-touch platforms for a couple years now. As long as the original code was well structured, porting is relatively painless (attaching different event listeners).