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Over the years I've seen many more unmaintainable atrocities caused by diligent adherence to these principles than I ever have because of ignorance of them. All the horrid Java libraries that we hated working with 10 years ago were created because of slavish devotion to the single responsibility principle, short methods, DRY, and testability. The absolute worst codebases I've ever seen sprung from an overaggressive concern for extensibility. I do agree with the guiding principle, that when you're writing code, it should be written for other people to read and work with. But sometimes that actually does mean that a class should represent an object that does more than one thing, and you shouldn't fight it. Sometimes a gritty algorithm really does make the most sense if it's laid out as a 40 line function in one place rather than spread across 5 different classes so each part is independently swappable and testable. Sometimes you really don't need extensibility, you know that up-front, and building it in just pisses off everyone that ever has to touch your code because now they have to go through five or six "Find implementing classes" dances to find the actual code that runs when your interface methods (of which, of course, there's only a single implementation) are called. Don't even get me started on abuses of dependency injection when it's not necessary... Part of me is glad that these concepts are so commonly discussed, because they really are good things to consider, and can make code much tidier and easier to work with in the best case. But it takes a lot of experience to know when and where you should and shouldn't follow these "rules", and it tends to be much easier to unwind a novice's spaghetti code and tidy it up than it is to pick apart a poorly conceived tangle of abstraction and put it back together in a way that makes sense. |
There is 3 levels of programmers.
Level 1 is the beginner. A level 1 programmer is barely able to make a complete app or lib. His work simply rarely works. The code has no sense, is full of bugs, it's a complete mess, and the user has a very poor experience (if an experience at all).
Then comes the level 2 programmer. The novice. The novice learnt about OOP, design patterns, DRY, single responsability principle, importance of testing, etc. The only problem with the level 2 programmer is that he overdoes everything. He is victim of overengineering. He is able to make a complete app with a decent UX and the quality of the code is dramatically better, but his productivity is low. Really, really low. Everything takes month. Every single change is a project. 10 actual lines of codes need to be changed? That's 10 classes, 250 lines of unit tests, it requires 3 classes to be refactored, and on and on.
Finally, there is the level 3 programmer. The level 3 programmer is a programmer that does level 2 programming in a smarter way. His first principle is less code. That doesn't mean the code must be complete shit, but the level 3 engineer understand the real enemy and that all problems grow with it exponentially: code. The level 3 programmer knows, understand and apply the principles of the level 2 programmer, but he just does the right amount of them. Not too much.
If he has to, the level 3 programmer gonna err on the side of the level 1 code and will avoid as much as he can level 2 code. That's because level 1 code cost less to fix than level 2 code.
Now here comes my point: a level 2 programmer read and write articles that is about how to not be a level 1 programmer.