| Yes, DigitalFoundry (they aren't 100% correct all the time, especially when developers introduce a new technique for example when Ubisoft revealed that they are rendering at 960x1080 and upscaling but to their defense the upscale was so good that even their tools did not notice it) and a few other websites constantly do actual frame by frame analysis, many games on the PS4 run at 900p especially the competitive titles that need a lock to 60. Beyond that letterboxing and resolution scaling is still common, while the PS4 doesn't drop to 720p like the XboxOne does it does do a lot of 900p titles or 30fps locked titles (which on many it can still fail to live upto the 30fps lock). Even some exclusive titles which usually run on 1080p on their respective console to not do 1080p on the PS4 KillZone and Uncharted 4 both run at 900p. But overall it doesn't matter the 720p + TAA & Vsync on the XboxOne a lot of times produces better frame times than the 800-900p PS4 versions, some of the COD games and Titanfall were pretty good examples of that where the PS4 running at 1080p or close to it had major issues with frame timing. What I would suggest is that if you care for 4K gaming buy a PC, consoles aren't going to get there, even the new Titan X can drop below 60fps on 4K on some titles ;) Overall I wonder more about the CPU upgrades than the GPU, both the XboxOne and the PS4 have started to hit the CPU bottleneck hard fairly quickly and games which are CPU intensive like open world games, racing games and sim suffered. |
PS.PS4 Titanfall? Can we seriously continue the discussion of hardware merits when you casually mention problems with games, which don't even exist?