| >And yes, not all 4k games are rendering everything into a single 4k buffer. Games haven't been using a single buffer for ages, however games on the PC do render at a native resolution or higher (if you use render target supersampling). Console games render at sub-display buffer resolutions all the time and use upscaling, which is what I was saying from the first post I don't even know what you are are arguing about.
The point is that calling either PS4pro or Xbox Scorpio a 4K gaming system is misleading at best, because as far as the frame resolution target they are going to be considerably more off from 4K than their current counterparts are from 1080p. >If it's been true then 30fps games like GTA, AC, Elder Scrolls series, GT, RE, FF etc, etc had not been selling crazy millions of units. GTA5 had major FPS issues on both consoles it was one of the major complaints, AC has major issues on both consoles, etc. Those games sell like crazy because they are huge franchises it doesn't mean the experience is good.
FPS games understand that they need 60fps and they stick to that often by drastically reducing the render target, because otherwise they are near unplayable even on consoles that already suffer from a pretty big input delay. But sure if you accept <30 fps gaming with major screen tearing and frame time inconsistencies as a decent experience all the power to you, but let's call it what it is the minimal functional experience that these consoles can provide, it ain't a very pleasant one. |
>GTA5 had major FPS issues on both consoles it was one of the major complaints,
You do realize it's sold about 60 million units? At least 60 million people did not care about your major complaints, right?