|
|
|
|
|
by skaphan
3567 days ago
|
|
It was used only in the form of Emacs Lisp, as a set of tools for customer service folks to make replying to typical email easier for them. They pretty much built all that themselves (and they didn't start out as programmers). |
|
We worked together with Eric Benson and Dan Bornstein on ScriptX [2], which was basically Lisp with objects instead of parenthesis.
I found ScriptX quite useful for web programming [3]: "Link Globally, Interact Locally"!
ScriptX's legacy lives on: After Kaleida shut down, John Wainwright, the architect of ScriptX, created a very similar language called MaxScript [4] for 3D Studio Max, which I later used at Maxis for programming the character animation content pipeline for The Sims [5].
[1] http://knowyourmeme.com/memes/how-do-you-do-fellow-kids
[2] https://en.wikipedia.org/wiki/ScriptX
[3] http://www.art.net/~hopkins/Don/lang/scriptx/scriptx-www.htm...
[4] https://en.wikipedia.org/wiki/Autodesk_3ds_Max#Features
[5] http://www.donhopkins.com/drupal/node/30