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by rtf
6682 days ago
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First of, I second the others. By the time I got around to seriously learning programming and specifically game programming I was using Python/Pygame on a 1 gigahertz machine and it gave me about as much power as a 486 would running optimized C code. (more in some instances, less in others) If you're after concepts and not retro-technical details this is a good route to go. But as for the questions: 1. Threading is not the answer; it was a missing concept on DOS machines. Interrupt polling is what you want to look at.
2. I recall reading about this but never did it myself. These days you're lucky if both the monitor and graphics card support mode 13h.
3. The term you want is "fast rectangle blit". This is still relevant if you use software rendering. |
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