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by VinzO
6682 days ago
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What are the advantages of an interpreted language for game programming? My idea is that it is probably much slower. I can't see the advantage. Is it that there are a lot of usefull libraries or else? ( I almost don't know python/pygame ). |
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Also, many people don't realize just how much faster computers are now than they were 10 years ago. As part of the prototyping for my startup, I wrote a couple games in JavaScript, which is roughly 1000 times slower than C. They were generally quite playable, except on Firefox/X-windows where an odd Canvas bug seems to be adding a lot of latency without pegging the CPU. I'd still use Flash if I were doing a production game (JavaScript's timing is inconsistent, with occasional long pauses presumably for garbage collection), but as long as you stick to 2D it's quite feasible to do games entirely in interpreted languages.