| Hello all This tutorial i wanted to publish for along time now. As i see that the indie IO games are building their servers in C++. It is intro to writing MMO games but not with the usual Node.js and and similar. But this time i'm showing you how to assemble WebSocket server using libuv
(node.js C networking lib) for the server networking and libwebsocktes for the web-sockets layer. All server side is in simple pure C And for client side im using Cocos2d-x the HTML5 version
. P.S im planing to do the same tutorial using more flexible c++ 11. And later i will publish tutorial about connecting the
server with mongoDB for persistence So please register to my news latter list to get updates . |
I'm curious about any resources that were particularly useful when developing the game. Particularly what helped in developing a better understanding of all the 'moving parts'.