I'm curious about any resources that were particularly useful when developing the game. Particularly what helped in developing a better understanding of all the 'moving parts'.
well the main resource was my own experience on how servers work and what is the difference between the "hype" servers
and close to the metal servers.especially how can it save money.
using libuv as web socket server there is hardly any info on the web even none
well the main resource was my own experience on how servers work and what is the difference between the "hype" servers
and close to the metal servers.especially how can it save money.
using libuv as web socket server there is hardly any info on the web even none