This tutorial i wanted to publish for along time now.
As i see that the indie IO games are building their servers in C++.
It is intro to writing MMO games but not with the usual Node.js and and similar.
But this time i'm showing you how to assemble WebSocket server using libuv
(node.js C networking lib) for the server networking and libwebsocktes for the web-sockets layer.
All server side is in simple pure C
And for client side im using Cocos2d-x the HTML5 version
.
P.S
im planing to do the same tutorial using more flexible c++ 11.
And later i will publish tutorial about connecting the
server with mongoDB for persistence
So please register to my news latter list to get updates .
I'm curious about any resources that were particularly useful when developing the game. Particularly what helped in developing a better understanding of all the 'moving parts'.
This tutorial i wanted to publish for along time now.
As i see that the indie IO games are building their servers in C++.
It is intro to writing MMO games but not with the usual Node.js and and similar.
But this time i'm showing you how to assemble WebSocket server using libuv (node.js C networking lib) for the server networking and libwebsocktes for the web-sockets layer.
All server side is in simple pure C
And for client side im using Cocos2d-x the HTML5 version .
P.S
im planing to do the same tutorial using more flexible c++ 11.
And later i will publish tutorial about connecting the server with mongoDB for persistence
So please register to my news latter list to get updates .