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by thraveboy
3605 days ago
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It was so fun, when I first went to grad school Pat, Peter, and I figured out the fundamentals how to separate the lighting from the surface reflection using multi-resolution textures maps. And it was so fun sitting in the Princeton Graphics lab hacking up the Renderman shaders to implement it for the first time. Great memories, and what amazing insights and tools built by so many others to make what we have now possible. :) http://dl.acm.org/citation.cfm?id=192171 |
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