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by ActsJuvenile
3615 days ago
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> That sounds like a poor approach to this problem. You could write a shader that renders thick lines for the dendrites, and the rest of the geometry can be conventional meshes. The same shader could have a pass specially designed for lines and depth of field rendering. That's the one unusual shader. It's hard, but not super hard to write. [0] You will be surprised how bad medical research and visualization is compared to their gaming counterparts. Most medical researchers use 5-10 year old technological approaches they learned in their PhD program. On a side note, I have yet to see a Phi-vs-CUDA comparison. Intel is comparing Phi to Pentiums, which is utterly ridiculous. |
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They hold their own against GPGPU, but are probably the inferior choice if your code already runs on a GPU (OpenCL/CUDA).
The real advantage of the Phi is of course combining this nearly-as-good-as-GPGPU parallelism with the x86_64 toolchain and infrastructure. x86 supports more languages with more libraries, and is easier to develop for.