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by tmsbrg
3620 days ago
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Looks very useful. But it's not really procedural world generation, right? I'd call this geographical data visualisation instead. Generation would be creating new worlds with just a seed and an RNG. Was kind of hoping to see that because that was actually an idea I had for my graduation project. I eventually killed that idea because I just couldn't get a good design of how such a library would work (that would be useful in real games). It's a funny coincidence that I also wanted to make the library with a C++ core and a Unity interface. |
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canvas|z16 {
}Also, some objects can be randomly generated for specific place, e.g. trees in forest. I found this idea where you have real geodata as input for randomization more interesting than having yet another planet generator with manual setting of various parameters.