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by eiskalt 3620 days ago
Yes, this library does not generate random shaped buildings or terrain regions. Instead, it generates them from real geographical data and allows you specify some noise parameters, e.g. :

canvas|z16 {

    grid-cell-size: 5%; /* affects triangulation*/

    max-area: 0.05%; /* affects triangulation refinement */

    color-noise-freq: 100000; /* color of each vertex will use this noise value */

    ele-noise-freq: 100000; /* height of each vertex will use this noise value*/

    color: gradient(#dcdcdc 0%, #c0c0c0 10%, #a9a9a9 50%, #808080); /* color gradient*/
}

Also, some objects can be randomly generated for specific place, e.g. trees in forest. I found this idea where you have real geodata as input for randomization more interesting than having yet another planet generator with manual setting of various parameters.