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by pjmlp
3610 days ago
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With the rise of middleware engines on the industry the actual APIs are even less relevant nowadays than a few years ago. Besides the big studios already abstract the graphic APIs on their in-house engines anyway, or they outsource to porting studios. Usually the HN community, which is more focused on web development and FOSS, seems to miss the point that the culture in the game industry is more focused on proprietary tooling and how to take advantage of their IP. The whole discussion around which API to use isn't that relevant when discussing about game development proposals. It is more akin to the demoscene culture, where cool programming tricks were shown without sharing how it was done, than the sharing culture of FOSS. If NVidia hadn't made their C++ wrapper available, I very much doubt Khronos would have bothered to create one of their own. |
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> The whole discussion around which API to use isn't that relevant when discussing about game development proposals.
OK, so if the graphics API doesn't matter, why did your parent comment participate in the graphics API war?
(BTW, I agree with you that the graphics API doesn't matter too much anymore. But I think if you're going to attack Vulkan, you should do so based on specific technical reasons.)
> If NVidia hadn't made their C++ wrapper available, I very much doubt Khronos would have bothered to create one of their own.
Khronos isn't a company—it's a standards body. As NVIDIA is a member of Khronos, "Khronos" did bother to create a C++ API.