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by pcwalton
3620 days ago
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> With the rise of middleware engines on the industry the actual APIs are even less relevant nowadays than a few years ago. > The whole discussion around which API to use isn't that relevant when discussing about game development proposals. OK, so if the graphics API doesn't matter, why did your parent comment participate in the graphics API war? (BTW, I agree with you that the graphics API doesn't matter too much anymore. But I think if you're going to attack Vulkan, you should do so based on specific technical reasons.) > If NVidia hadn't made their C++ wrapper available, I very much doubt Khronos would have bothered to create one of their own. Khronos isn't a company—it's a standards body. As NVIDIA is a member of Khronos, "Khronos" did bother to create a C++ API. |
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I rather use APIs that embrace OO, offer math, font handling, texture and mesh APIs as part of SDKs instead of forcing developers to play Lego with libraries offered on the wild.
> Khronos isn't a company—it's a standards body. As NVIDIA is a member of Khronos, "Khronos" did bother to create a C++ API.
I guess that is one way of selling the story.