Hacker News new | ask | show | jobs
by a11957010 3648 days ago
Your personal preference for GTA V over Candy Crush is fine -- we're all entitled to our own likes and dislikes. But it's foolish to conclude, apparently based on your personal preference, that Candy Crush is trivial to replicate or less deserving of the money they've undoubtedly worked hard to earn.

AAA developers aren't entitled to make more than mobile games.

Even if you're not among them, I'm sure there are plenty of players who elected to make IAPs and are more satisfied with their purchases than if they'd spent their money on AAA games. To throw one more anecdote on the fire, I'd happily pay $60 for all my time in Candy Crush ... and another $60 to NOT have to play GTA V instead (just not my cup of tea, though some friends swear by it ;).

PS. Candy Crush is owned by Activision.

1 comments

>But it's foolish to conclude... that Candy Crush is trivial to replicate

It literally is, because it's literally a clone of games that have been around for decades prior. http://www.businessinsider.com/the-history-of-bejeweled-2014...

I'm not arguing that mobile developers have less right to make money than AAA developers, that's a reply to the guy above me saying that AAA developers are ripping off consumers by charging $60 when mobile users won't even pay $10. AAA games take hundreds of millions of dollars to make. There's never been a hugely successful AAA game made by one guy in his dorm room over the course of two days (https://en.wikipedia.org/wiki/Flappy_Bird). Mobile games are inherently cheaper and easier to make than AAA titles.

>PS. Candy Crush is owned by Activision.

Yeah, I almost added a line about "that's why Activision bought King for $5.5 billion." Because they make a shit load of money scamming players and their games cost absolutely nothing to produce.