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by whatever_dude 3647 days ago
I disagree with that. I played (and finished) HL2 in VR and while it was more of a prototype (e.g. loading screens were static) it already proved modern(ish) FPS games are not the best application of VR. Too many kinks of the genre do not translate well, while other features of VR are left unexplored. For that matter, racing or space exploration games (where the protagonist is seated) translate way better.

So I think the killer for VR will be something else entirely. Still from a first person perspective, but way different from a modern shooter. In the same way it took us a while to perfect what FPSs should be like, or what platformers should be like, we're a bit far from what the perfect VR experience genres will be.

2 comments

FPS's are definitely not the killer app for VR, it's thinking too much in the old paradigm. Current gamers are spoiled with FPS's that have you turn faster than any human and the default speed is a light jog, which would make most people's stomach turn in VR.

I was most excited about playing HL2 in VR and I had to give up when Freeman stumbled and got up from the ground very near the beginning. The disorientation of having your visuals tell you you're getting up from laying on the ground all while your sitting is AWFUL.

The killer app for VR would have to leverage the strengths of VR, which I'd say is presence. Seeing someone standing by you and talking to you is pretty trippy in VR, I'd say anything with more social aspects would be a start. It might give story driven games a real edge in that platform.

I don't think it's fair to judge the potential of VR FPS games based on playing a game that's over a decade old and was in no way designed for VR.
But that's my point. It is still a good indication of what a modern FPS is, and of what HL3 would be. I don't see them changing the game radically to be a "native" VR title, which is what VR needs (and which may not even be what we call a FPS anymore).
I agree, if HL3 is going to be one of the killer apps for VR then it will be radically different. I think Valve have the resources to pull it off, and I suppose we'll see what path they take.