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by marricks
3648 days ago
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FPS's are definitely not the killer app for VR, it's thinking too much in the old paradigm. Current gamers are spoiled with FPS's that have you turn faster than any human and the default speed is a light jog, which would make most people's stomach turn in VR. I was most excited about playing HL2 in VR and I had to give up when Freeman stumbled and got up from the ground very near the beginning. The disorientation of having your visuals tell you you're getting up from laying on the ground all while your sitting is AWFUL. The killer app for VR would have to leverage the strengths of VR, which I'd say is presence. Seeing someone standing by you and talking to you is pretty trippy in VR, I'd say anything with more social aspects would be a start. It might give story driven games a real edge in that platform. |
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