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by OmarIsmail
3653 days ago
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Some more questions on performance: It looks like you're adding and removing line divs, did you run benchmarks on trying to reuse the line divs and change the contents of them? By using translate3D you're not using the browser's native scrolling correct? Are you using an open source library to replace the scrollbar? What was the actual performance benefit of using translate3D vs native scrolling? |
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I've actually never tried to compute a diff and apply it inside a line, maybe I'll try it tomorrow :). A line is basically a list of spans, each having a certain class name and a certain text content. I've just always assumed that iterating over the previous spans, adjusting their class names, adjusting their text content, appending new spans or removing extra left overs would be slower than a big fat innerHTML call (given that each dom read/write access leaves the JS VM and I always thought there's a certain penalty associated with each dom call). But I will definitely try it out!
Here is what we do now - https://github.com/Microsoft/vscode/blob/master/src/vs/edito...
[It might not be the best method, but it was guided by measuring]:
* if there is no overlap between frames (e.g. you jump to a completely different location), the whole thing does a single innerHTML call
* otherwise:
* all the old lines that leave the viewport are removed via multiple domNode.removeChild
* all the new lines that enter the viewport are added via a single domNode.insertAdjacentHTML
* all the old lines that have changed are parsed in one single off-dom innerHTML and then cherry picked via multiple domNode.replaceChild
That is what I could come up with in my attempts to minimize the count of dom calls and not pay for reparsing/repainting the entire viewport on each frame. Maybe there are better ways?
If I remember correctly, we ended up not using native browser scrolling for multiple reasons:
* [if we would not set scrollTop ourselves] the browser would just happily jump to a certain scrollTop, painting nothing (white), then we'd get an `onscroll` and we'd be able to paint the lines. But you'd always get this white flash.
* if we would set scrollTop ourselves:
* AFAIK setting the scrollTop causes a stop the world sort of synchronous layout - I don't know why
* We wanted to have an overview ruler that sits inside the scrollbar and highlights things (find matches, diffs, etc.)
* IE has or had a limit around 2.5M px. That meant we would have had to do something special anyways around 80.000 lines @ 19px line height
The scrollbars are custom implemented (https://github.com/Microsoft/vscode/tree/master/src/vs/base/...). Quick tip: do not implement custom scrollbars.
PS:
Some anecdotal evidence I got that making less calls with larger chunks of data might be better was when I was investigating why creating an editor buffer was slow for very large files (100k+ lines). One of the first things the model (buffer) code did was to split the text into an array of lines.
I implemented this as any sane person would, with a nice for loop, iterating over the string, grabbing the character code at each offset and checking if it was \r or \n or a \r followed by a \n. I would then remember the last cut off index and do a simple substring to extract each line, building an array of lines. I thought that must be the best way one could possibly do this (I don't know a better way than a for loop even in C++).
If I remember correctly, that was taking 50ms in some browser for a pretty large string. I replaced that simple for loop with a lame split with a regex! - /\r\n|\r|\n/ - and the time dropped to 3ms. I can only think that looping in C++ must be a lot better than looping in JS [here's the code today - https://github.com/Microsoft/vscode/blob/master/src/vs/edito...]