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by henning
5948 days ago
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A big part of what video cards do is not focused on models. It's focused on lighting and shading. That's what gives games realism, something completely lacking in these demo scenes. Make a tech demo that blows Crysis out of the water that runs in software on commodity hardware and we'll talk. Hire some fucking artists if you need to. Saying "this is just programmer art" is a copout. It's like a slacker student who says "I could get straight As if I studied more and did my homework". I'm not unwilling to entertain radical ideas but you need to show something more than flythroughs with lighting reminiscent of Quake II. |
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I find using high resolution textures has a much greater impact on quality than high polygon models, especially when we're already making models seem like they have higher detail using such tricks as normal mapping.
I also agree with the programmer art comment. The visuals in the video are TERRIBLE. If they want to prove that this is superior, then they need to make something that actually looks better what they want to prove is inferior - in this case that means that the art must be on par with existing games.