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by dkersten 5948 days ago
I agree. When I want to make a game look pretty, the things I increase before model detail are (roughly in this order): texture quality, lighting/shading quality, shadow detail, THEN model detail and finally post processing and special effects.

I find using high resolution textures has a much greater impact on quality than high polygon models, especially when we're already making models seem like they have higher detail using such tricks as normal mapping.

I also agree with the programmer art comment. The visuals in the video are TERRIBLE. If they want to prove that this is superior, then they need to make something that actually looks better what they want to prove is inferior - in this case that means that the art must be on par with existing games.