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by noonespecial
5951 days ago
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It sounds a little to me like the old "once the polys get small enough, everythings a particle system" approach. Sure you save lots of GPU by essentially doing away with surfaces and textures (by making everything a floating colored dot) but you then have to contend with massive storage, manipulation, and filtering problems. They might be at the stage where they say "we'll just make everything a point! this'll be cake! all our renderer will have to do is figure out which points to show." and not yet at the phase where a they come to realize that a room full of monsters will require 100 gig of ram. |
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