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by mullr
5948 days ago
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Indeed. Through many mentions of the word "unlimited", never once was the word "storage" mentioned, or "cache" or "memory". How about the design toolchain? The only solution I can think of is to store all the assets as ... polygons. Unless there is toolchain support for a CSG/procedural approach. |
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And what about shading? Shading typically require surface normals, something that's not readily available from a mess of points in 3d.