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by sillysaurus3
3680 days ago
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You're a C++ dev, not a gamedev. They use different coding conventions. You'll find a lack of refcounted pointers, for example, whereas university teaches you to use them. 6 years is significant, but it's not a long time. There's much to learn, particularly about the cultural aspects of various segments of the industry. This is excellent code that was produced on a tight timeline. |
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*Edit - Yes though - by no means do I think I'm some big shot know it all. But I do have strong feelings about readability after having had to deal with code which is awful to grok.