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by shmerl
3680 days ago
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I didn't just mean refcounting, but simply managed ones (i.e. "smart" pointers), in contrast to raw pointers which require manual management. Shared pointers (as in ref counting) is just an example of that, so I understood the above comment as implying that game development somehow encourages manual pointers management. May be I just understood the intention wrong, and it didn't mean to exclude other types. |
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