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by whughes
5948 days ago
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Note: This is a PlayStation game! It's a key fact which you have to keep in mind when reading this article and considering it for use on PCs. Console copy protection is today important, but not critical as PC copy protection is. Chances are, this protection would have been instantly defeated on a reasonably high-profile PC game. |
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FWIW I've written similar "time bomb" crack prevention techniques that were used in a couple of reasonably high-profile PC games (e.g. 500k to several million copies sold).
Some of the strategies were inspired by this article when it was originally published in gdmag, others were based on certain benefits of being a PC title. What helped a lot was that we had a surprisingly sensible publisher who acknowledged that safe disc prevention was (at the time, I'm not sure about now) virtually worthless and allowed us to ship without it. This gave us the benefit of knowing ahead of time the hashes for various areas of our binary and being able to use and layer those into different checks.
While non of these were crack-proof (or even close to it!) they did serve their purpose and prevent any zero-day or launch window warez releases - which as the author states in this article is about the best you can really hope for.