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by ajg1977 5947 days ago
To be honest no.

While there may be people who buy the game after being able to sample it, there are far more who would happily pirate a game and never look back. Of course, it's foolish to equate every pirated copy as lost sale (as the RIAA/MPAA do), but I do believe many titles lose a respectable number of sales through piracy.

It is important to ensure that any anti-piracy measure that affect gameplay can be identified as such and not as bugs. This can be difficult to do in the game since providing messages/warnings gives crackers a place to begin backtracking, so at least on my games we would carefully seed FAQs message/boards with questions/answers that if X occurred it was because you were running a pirated copy.

As a developer my bigger concern, both at the time and ongoing, is ensuring that any demo we release is produced in a manner that's both expedient and forward looking. If you go back 5+ years it was fairly standard for developers to release demos way in advance of a retail release - infact far enough in advance that it was possible to make changes to the final game based on feedback/metrics from the demo version.

This practice now seems to have all but died. Many games never release a demo, and games that do have a demo version often wait until after the retail version hits the shops to release it. I think that's a real shame and driven largely by fear of possibly bad press for games that need to recoup multi-million dollar investments.