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by pcwalton
3726 days ago
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Agreed. It'd be really interesting to see such a language. One language that I think is woefully underappreciated for how ubiquitous it is is GLSL. With OpenGL 4 Compute Shader you get surprisingly close to general-purpose use for the type of tasks that benefit from massive parallelism. And GLSL is really quite a nice language; driver bugs are the main things holding it back. |
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Maybe for highly SIMD stuff but it seems like pull in a bunch of baggage around GPUs, etc.
On the other hand it would force you to do your data partitioning right up-front(much like the SPUs on the PS3).