There's an article with an outrageous title (claiming one's getting towards the goal of simulating existence!) and the top comment is about "he doesn't use version control?!".
To be fair, the title is serious exaggeration. Tom Adams has a large task list of implementation ideas, and they're 42% complete. He then says that these represent the "narratively interesting" parts of existence.
If I made a game that had a day and night, sleep and awake, food, drink, sex and death, I could claim that it simulates 100% of the interesting parts of existence. To cast that as actually simulating existence would be silly, though.
If I made a game that had a day and night, sleep and awake, food, drink, sex and death, I could claim that it simulates 100% of the interesting parts of existence. To cast that as actually simulating existence would be silly, though.