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by malexw 3741 days ago
Was that game Quake 3 by any chance? After reading about how Quake 3's event system worked (http://fabiensanglard.net/quake3/), I started using those techniques not only in C++ game engines, but even in Python GUI applications and I'm now experimenting with it in Javascript with Redux. I'm a huge fan of that pattern. It takes a bit of work to set up, but it's magical when it works correctly.
2 comments

Terra Nova: Strike Force Centauri. 1996, so it predated Quake 3.
Can you elaborate on how you're doing this in Redux? Are you adding a logging middleware to log actions?