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This article and the comments here saying "This is common knowledge in the industry" and "I'm getting tired of people saying this is a bad thing" are a beautiful illustration of why mobile games suck and freemium is destroying the industry. There are plenty of good games out there. The problem is nobody plays them. Then the devs of those games say "Fuck this, I'm out" and go on to start making pay to win games because that's how to get paid making games. It's gotten to the point where the games we play aren't even fun; we just find an easy game that lets us shoot up a shot of dopamine once in a while and settle for that. Or maybe we pick up clash of clans, play "free" for a month, then once we're hooked we pay way more than we'd ever pay for a real game every month just to be competitive. And we still lose, because someone else has more money. The majority of popular mobile games are a costly addiction, not a hobby. |
Just started playing a week ago, already in love. Found out on their forums & reddit a couple days ago they're already planning to stop development because in the 3 months they've been on the market they've lost $40,000.
EDIT: Also, their freemium is non-intrusive (Which is probably why they're sinking). Play for free, upgrade for $10 to be able to play multiple games at once and play rated games.