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by tveita
3749 days ago
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I've had a similar problem. I would like to develop an intuition for the game by exploring different variations, "if I do this, the opponent does this, but if I do this, the opponent does this instead", but last I looked I couldn't find a client with a good interface for exploring the game tree that way with a computer opponent. I know playing against humans is better, but a computer opponent has the patience to watch me try hundreds of moves that they know are dumb, or let me cheat to test "what if" scenarios. A variation explorer with a "What would GNU Go do?" button feels like it would be good for this. One thing that has helped me is Tsumego problems, which cover local life-and-death situations. They usually include responses by the opponent to help you see why a move is bad. |
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I can sit down and maybe solve a tsumego problem, OK. Sometimes I guess a bit (MCTS!) instead of working out the whole tree, developing that intuition.
But tsumego are labelled with difficulty and that they are winnable.
But when I play a game, how do I know how if a certain local position is winnable, and worth spending the minute(s) to find how to win it?