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by Umn44
3743 days ago
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All old games have good things and bad things about them. The great things about old games were the challenge. The bad thing about them was that the industry was still learning and hence many games won't age well in terms of some dimension because many lessons had yet to be learned. |
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There's not much innovation anymore. Modern AAA titles are rife with handholding, patronizing, unimaginative and focus-grouped-to-hell stories (because those sell the best), DLC bait, and other such tiresome tropes.
I remember the 90's being a time when there was a lot of innovation and experimentation because nobody had it down pat what would sell the best. You'd never see a Mister Mosquito[1] or a Vangers[2] or an Urban Assault[3] nowadays. You might see an indie homage or two, but that's totally different from having a large studio throwing resources at the wall and seeing what sticks.
It's a time I dearly miss. You want to know what the most memorable game in recent memory was to me? Undertale[4] . A retro-styled indie RPG with graphics that could probably have been pulled off 20 years ago on the SNES, but in spite of that limitation, its story and sound design is absolutely top shelf and is, in my mind, one of those games that everyone should play at least once.
Commercialism ruins everything. Sure, the usual response to this is "but there are more games than ever, and it's easier for anyone to jump in", which is true, but it still feels like as if there's some magic that was long since lost, only occasionally recaptured by a clever group of developers.
[1]: https://en.wikipedia.org/wiki/Mister_Mosquito
[2]: http://store.steampowered.com/app/264080/
[3]: https://en.wikipedia.org/wiki/Urban_Assault
[4]: http://undertale.com/about.htm