I'd be interested to hear more about your experience using Maya LT for a 2D art flow to Unity. Does your art start in Maya or are you importing from another application?
The artists used, I believe Photoshop, to create their textures, and Illustrator for cleanup.
In Maya, textures were dropped onto planes, rigged, animated and exported via fbx (the pipeline was very similar to how we would have done it with Spine, with Spine exporting to JSON + Unity Runtime, while we imported the fbx directly into Unity).
In Maya, textures were dropped onto planes, rigged, animated and exported via fbx (the pipeline was very similar to how we would have done it with Spine, with Spine exporting to JSON + Unity Runtime, while we imported the fbx directly into Unity).