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by timmyelliot 3761 days ago
The artists used, I believe Photoshop, to create their textures, and Illustrator for cleanup.

In Maya, textures were dropped onto planes, rigged, animated and exported via fbx (the pipeline was very similar to how we would have done it with Spine, with Spine exporting to JSON + Unity Runtime, while we imported the fbx directly into Unity).

1 comments

Thanks a lot for the info. Any games that used this pipeline that you can share?