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by vacri 3779 days ago
I really do not understand the appeal of 5, though clearly it has appeal as it has tons of players active on Steam. 4 was the pinnacle for me - exploring and finding "that amazing city site". 5 for me... all cities are 'balanced' to be identical, and don't even vary that much if you turn them off. Every game kinda plays out the same. I have to uninstall 4 because I see the dawn light appearing through the window. 5 just bores me.

I'm also not usually one to complain about DLC, but 5 also seems particularly grubby in that regard.

2 comments

Indeed, I feel like a combination of the "amazing city sites" being already occupied by city-states as well as how terrain bonuses seemed weaker, especially production bonus terrain, made exploration in 5 less exciting.
Personally, I prefer V's combat mechanics over IV's, and V sure looks prettier.
The one unit per stack thing really shows it's flaws when you have lots of large civs fighting across a landmass though. The land can become 'clogged' with units to the point where it can be hard to move around properly.

Couple that with Civ V having possibly the worst AI of any Civ game to date and it's a recipe for frustration in many cases. The AI civs would never use naval units properly and it made a large portion of the game easily expoitable.

Civ 4 was the other extreme, where with many large civs you would end up with the 'stacks of doom' on a single tile containing dozens of units. Obviously this wasn't ideal either.

Some sort of unit stacking limit would have worked I think. Some mods exist that allow you to stack between 2-5 units on a single tile in Civ 5 but I'm not sure how well they work or how the paltry AI copes with the change.

Still, I always felt like stacking by combined arms would have been better, like a stack of 5 units limited to 2 inantry units, a cavalry or vehicle unit, a ranged unit and a siege weapon.

I always found it amusing that in 5, archers ('missile') had a longer range than any gunpowder longarm ('infantry'), from muskets to modern rifles. I understand the gameplay concept, but it's just stupid when some ye olde archers can hit your riflemen and they can't hit back. I actually think that the transposition of unit tactics onto the world map doesn't make good sense at all; it's an ersatz experience.