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by agentultra
3780 days ago
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Not to dissuade you from graphics hacking in CL (it's a lot of fun!) but this isn't what Vulkan is for. It's a graphics API that gives you more explicit control over synchronization, buffering, and resource sharing. There's still many reasons to prefer OpenGL (for which there are good bindings in CL already and could use more contributors!). If you're just the curious sort and want to know more then by all means... it will be a tough battle if this is your first delve into graphics programming. |
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I find this to be a very exciting opportunity, not just for CL but for many other languages, to have a framework that feels like belongs in the host language, not just fugly ffi wrappers.