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by agentultra 3779 days ago
You might want to try CEPL and Varjo for an interesting take on this in the OpenGL/CL world. Programming in CL often feels like having a powerful compiler under the hood and an amazing debugger to start with.

I'm not suggesting you cannot write a Vulkan API library in CL -- work has already begun in that direction: join in on #lispgames if you're interested.

It's just not going to be the ideal API to learn if you're new to graphics programming when OpenGL is already here, is rather well understood, and has plenty of supporting libraries and extensions for most needs.