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by autoreleasepool 3790 days ago
Possible != usable in production.
2 comments

C4 is absolutely a production product. It's used in systems that insane amounts of money depend on. As for the manual approach, I've seen it work in production.
Well, not everyone is writing the next version of Crysis.

There are plenty of production games that can live with < 10ms pauses.

It's not just the pauses though. Cities Skyline has terrible performance, far worse than other more-intensive 3D games, and I can't help but feel that their choice of game engine is a major reason behind that.
The engine or the programmers?