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by jmatthews
3790 days ago
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Trust me when I say they all lack a fully polished end to end solution when it comes to authoring modern games. Depending on the graphical fidelity you're chasing Unity is probably the most polished of the 3 majors. UE4 is a great tool but has a slower development cycle. CryEngine is almost broken unless you're willing to do a deep dive in the source. If by "explore game dev" you mean, "make games" Unity or UE4 will serve you well. UE4 has a nexus of great artists using the tool so recruiting artists that are familiar with the toolset is easier. Unity is some multiple of more productive, pending your skill level with C#. I've evaluated all 3, am a proficient programmer in C++ and C#(among others), and have shipped several games with Unity. I've also worked on a couple of shipped titles with UE4.(nothing major) |
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On the other hand, Blueprints and the node-based material editor are really nice for quickly snapping content together.