|
|
|
|
|
by mintplant
3790 days ago
|
|
UE4's editor is also filled with bugs and inconveniences, and tooling and documentation for programming outside of Blueprints is haphazard at best. Crossing the C++/Blueprint boundary can be a pain, especially with interfaces. And the 2D support pales in comparison to Unity's. On the other hand, Blueprints and the node-based material editor are really nice for quickly snapping content together. |
|