|
|
|
|
|
by j2bax
3780 days ago
|
|
I was at a primarily Flash based company during the glory days of Flash and then through the transition to HTML5/JS. While I understand perfectly (and even support) why the shift happened (thanks Steve!), its still frustrating sometimes to know that now, years later we still aren't able to provide the quality of games that we were in Flash 3-4 years ago. We can do a lot, and things have come a ways, but right before the major shift happened, when Flash gained GPU support, the effects and performance possible in most major desktop browsers was pretty awesome. I realize that HTML5 is now capable of utilizing the GPU, but its browser support is still not where it needs to be for us to offer it as a mass consumer option for most of our clients. I look forward to the day when we can say HTML5 is so much better (than Flash) for interactive/media content on the web, but sadly we still aren't there. I have hope that we will get there eventually. Until then, we will continue providing slightly dumbed-down games and content with the benefit of it working on mobile, tablet and desktop browsers. |
|
That depends on the kind of media we're talking about about: HTML5 video was noticeably faster and higher quality on day 1 and Flash never caught up on performance, which is a big deal for laptop users. Even if you're plugged in, having the fans running constantly and still seeing dropped frames is a terrible experience.
I suspect the story is still different for WebGL but the only benchmarks I've seen are fairly old by now.