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by clouddrover 3778 days ago
> we still aren't able to provide the quality of games that we were in Flash 3-4 years ago

What's an example of this? The HTML5 and WebGL games I've seen match anything I've seen in Flash. It's true that you need an up to date and capable browser, but that's true of any platform.

2 comments

10 years ago there were a dozen sites dedicated to flash games that raked in millions of views per month. I couldn't name you a single WebGL site dedicated to games.

Where is the modern day Newgrounds? There isn't one. It doesn't exist. And that's a damn shame.

I'd say Newgrounds is the modern day Newgrounds. I don't have Flash installed, I went to Newgrounds, and the first couple of games I clicked on worked without Flash while others still required it. If there's new or old content that still requires Flash, then it can be emulated. Here's an example of a large collection of games playable in an HTML5-based emulator: https://archive.org/details/softwarelibrary_msdos_games

As for other HTML5\WebGL focused sites, here's an example of a site making HTML5 games: https://ga.me/

And here are a couple of sites indexing WebGL games:

http://www.webglgames.com/

http://www.webgl.nu/

So don't worry. There's lots of HTML5 game development going on.

I've not seen a single WebGL game on Twitter, Facebook, or Reddit ever. I used to see and play Flash games all the time.

It's not even remotely what it used to be.

TagPro is a pretty popular browser game on reddit, doesn't use flash as far I know.

http://tagpro.gg

WebGL browser support is terrible.
I'm not saying it's not possible. I've seen some incredible HTML5 and WebGL games/tests with limited modern browser support. Unfortunately our clients (large children's entertainment companies) require their games can be played on every device in every browser. Sadly, it costs us more to do less in so many environments.
But that's not really a Flash versus HTML5 issue, that's a device support issue. Adobe failed to get their Flash platform on all the devices you want to support so you're using an alternative platform, which is fair enough. If you limited the comparison to the places Flash runs you could be making the same games with HTML5, couldn't you?
You are right, it is probably more of an issue with supporting mobile browsers and desktop browsers with the same game, but web game budgets not having really moved any since the Flash days to support two very different form factors. A project budget went quite a bit further towards making an awesome game, when we only had to support desktop browsers which for the most part, all had good Flash support.