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by bsder 3792 days ago
At this point, my advice to the Vulkan folks is:

Ship it, or shut up.

I don't need another slide deck promising the universe. I need an API that I can build on even if it's primitive.

And, if it's too primitive to build on, my advice would change to:

Shut up and code.

2 comments

Apparently it's been finalized for a while, they're just waiting for the green light from legal:

http://www.tomshardware.co.uk/khronos-group-vulkan-delay,new...

But I agree these shallow slide decks aren't contributing anything. Anyone who needs to know Vulkan exists knows at this point.

Also, Vulkan is going to support extensions like OpenGL did which fragmented the hell out of OpenGL.

Nvidia is already beginning the lock in and fragmentation process by making Vulkan extensions.

https://developer.nvidia.com/engaging-voyage-vulkan

>NVIDIA will therefore provide a few Vulkan extensions from day zero, so that you as developer can enjoy less obstacles on your path to Vulkan. We will support consuming GLSL shader strings directly next to Vulkan's mandatory SPIR-V input

Nefarious intent aside. This will make it much easier to port large projects over piece by piece so its not an all or nothing proposal that requires a complete rewrite from day 1.