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by vaporstun 5984 days ago
Point taken, but that doesn't touch on the large majority of flash games and web applications that use the keyboard as the main source of input.

This helps for Flash on these devices IF the developers build in support for them, but that defeats the original purpose which is to give users the ability to interact with the current content on the web the way it currently exists.

Adding support for mulitouch in Flash does not solve the issue of keyboard input having prevalence in Flash-based games and web applications. Nor does it touch the issue of the many that currently track mouse movements. Sure, developers could all rewrite their games and applications to support this feature in the future, but that is hardly a solution to the present issue.

1 comments

I think you're missing the point a bit here.

Upgrading an existing flash-game to multi-touch is much less work than re-implementing the entire game again in ObjC.

We want Flash on all devices (including apple stuff) not because we like Flash so much, but rather because it is the only platform that enables 'build once, run everywhere'.

The situation we will have very soon is that developers are forced to maintain one version for apple devices and a flash version for all others. That already is an improvement over the current reality of needing a native port for each individual platform; but naturally it'd be best to have one and only one target.

Just put yourself into the shoes of a mobile developer. With a flash impl of your $game you will reach 90% of the audience. A second impl will be needed to reach the remaining 10%. Would you bother with that second impl?